Glossary
Quick Summary: Reference guide for all GRIDLOCK terminology and game concepts Difficulty: Beginner Time to Read: Reference (scan as needed)
Complete reference for GRIDLOCK game terminology, organized alphabetically.
A
ATTACK (Power-Up)
Type: Offensive power-up Effect: Awards +1,000 bonus points when successful Success Condition:
- Market Grid: Placed on the coin with lowest volatility in your grid
- Coin Grid: Placed on the candle with lowest volatility (smallest price swing) Strategy: Place on stable assets (BTC, ETH) or consolidation candles Icon: 🗡️
Example: In Market Grid L1 category, placing ATTACK on Bitcoin (typically the most stable coin) will likely succeed.
B
Base Points
Definition: Points earned for individual correct predictions in Coin Grid mode Not applicable to: Market Grid (has no base points)
Point Values by Time Range:
- 24H Grid: +25 points per correct candle
- 4H Grid: +50 points per correct candle
- 1H Grid: +75 points per correct candle
Example: If you correctly predict 15 out of 16 candles in a 4H grid, your base points are 15 × 50 = 750 points.
C
Candle
Definition: A representation of price movement for a specific time interval Components:
- Open: Price at the start of the interval
- High: Highest price reached during the interval
- Low: Lowest price reached during the interval
- Close: Price at the end of the interval
Prediction Rule:
- UP: Close > Open (price increased)
- DOWN: Close < Open (price decreased)
Example: A 15-minute candle in 4H mode represents 15 minutes of price action. If Bitcoin opens at $50,000 and closes at $50,200, the candle is UP.
Related Terms: OHLC, Time Range
Category (Game Subtype)
Definition: A group of related cryptocurrencies in Market Grid mode
Three Categories:
- L1_CHAINS: Layer-1 blockchain protocols (Bitcoin, Ethereum, Solana, BNB, Avalanche, etc.)
- DEFI: Decentralized finance tokens (Uniswap, Aave, Curve, Synthetix, Chainlink, etc.)
- MEMES: Meme-driven cryptocurrencies (Dogecoin, Pepe, Shiba Inu, TRUMP, Fartcoin, etc.)
Strategy Note: Meme categories have highest volatility, L1 chains are more stable.
Related Terms: Market Grid, Subtype
Coin Grid
Definition: One of two main game modes where you predict directional price movements (UP/DOWN) for individual candles of a single cryptocurrency
How It Works:
- Select a cryptocurrency (e.g., Bitcoin)
- Choose a time range (24H, 4H, or 1H)
- Predict UP or DOWN for each candle on the grid
- Complete patterns to earn bonus points
- Deploy power-ups strategically
Grid Sizes by Time Range:
- 24H: 6×4 grid (24 candles)
- 4H: 4×4 grid (16 candles)
- 1H: 4×3 grid (12 candles)
Scoring: Base points per correct prediction + pattern bonuses + power-up bonuses
Related Terms: Time Range, Market Grid, Prediction
Column
Definition: A vertical line pattern on the grid
Column Definitions:
- 4×3 grids: 4 columns of 3 cells each
- 4×4 grids: 4 columns of 4 cells each
- 6×4 grids: 6 columns of 4 cells each
Scoring by Grid Size:
- Market Grid 4×3: Full column (3 correct) = 3,000 points
- Coin Grid 24H (6×4): Full column (4 correct) = 6,000 points | Partial (3) = 1,200 points
- Coin Grid 4H (4×4): Full column (4 correct) = 5,000 points | Partial (3) = 1,000 points
- Coin Grid 1H (4×3): Full column (3 correct) = 3,000 points
Example: In a 4×4 grid, Column 1 consists of cells at grid positions [0, 4, 8, 12].
D
DEFI (Category)
Definition: Category of decentralized finance cryptocurrencies in Market Grid mode
Coins Included (12 total): Uniswap (UNI), Aave (AAVE), Curve DAO (CRV), Synthetix (SNX), Chainlink (LINK), Lido DAO (LDO), PancakeSwap (CAKE), Jupiter (JUP), Pump (PUMP), Ethena (ENA), WLFI, Metronome (MET)
Volatility: Medium—more stable than memes, more volatile than established L1s Strategy: Good for intermediate players familiar with DeFi protocols
Related Terms: Category, Market Grid, L1_CHAINS, MEMES
Diagonal
Definition: A corner-to-corner pattern available only in 4×4 grids (Coin Grid 4H mode)
Two Diagonals:
- Main Diagonal: Top-left to bottom-right [0, 5, 10, 15]
- Anti-Diagonal: Top-right to bottom-left [3, 6, 9, 12]
Scoring (4H Grid only):
- Full Diagonal (4 correct): 8,000 points 🔥 (highest single pattern!)
- Partial Diagonal (3 correct): 1,500 points
Strategy Note: Diagonals are the highest-value pattern in the entire game—prioritize completing them in 4H mode.
Related Terms: Pattern, 4H Grid
DOWN Prediction
Definition: A prediction that a candle will close lower than it opened
Rule: Close < Open
Example: If a candle opens at $50,000 and you predict DOWN, you're predicting the close will be below $50,000 (e.g., $49,800).
Related Terms: UP Prediction, Candle, Prediction
F
Four Corners
Definition: A pattern consisting of all four corner cells of a 4×4 grid
Grid Positions: [0, 3, 12, 15] (top-left, top-right, bottom-left, bottom-right)
Scoring (4H Grid only):
- All 4 correct: 4,000 points
Availability: Only in Coin Grid 4H mode (4×4 grid)
Strategy Note: Can be combined with diagonal strategies since corners are diagonal endpoints.
Related Terms: Pattern, Diagonal
G
Grid
Definition: The game board where you place coins (Market Grid) or make predictions (Coin Grid)
Grid Sizes:
- Market Grid: 4×3 (12 coins)
- Coin Grid 24H: 6×4 (24 candles)
- Coin Grid 4H: 4×4 (16 candles)
- Coin Grid 1H: 4×3 (12 candles)
Grid Positions: Numbered from 0 (top-left) going left-to-right, top-to-bottom:
4×3 Grid:
[ 0] [ 1] [ 2] [ 3]
[ 4] [ 5] [ 6] [ 7]
[ 8] [ 9] [10] [11]
Related Terms: Market Grid, Coin Grid
GUARD (Power-Up)
Type: Defensive power-up Effect: Awards +1,000 bonus points when successful Success Condition:
- Market Grid: Placed on the coin with highest volatility in your grid
- Coin Grid: Placed on the candle with highest volatility (largest price swing) Strategy: Place on volatile assets (meme coins) or breakout candles Icon: 🛡️
Example: In Market Grid Memes category, placing GUARD on Fartcoin (typically high volatility) often succeeds.
Related Terms: Power-Up, Volatility
L
L1_CHAINS (Category)
Definition: Category of Layer-1 blockchain cryptocurrencies in Market Grid mode
Coins Included (12 total): Bitcoin (BTC), Ethereum (ETH), Solana (SOL), Ripple (XRP), Binance Coin (BNB), Avalanche (AVAX), Litecoin (LTC), Toncoin (TON), Sui (SUI), Aptos (APT), Zcash (ZEC), Hype (HYPE)
Volatility: Generally lower than Memes, higher than stablecoins Strategy: Good for beginners—more predictable price movements
Related Terms: Category, Market Grid, DEFI, MEMES
M
Market Grid
Definition: One of two main game modes where you predict relative performance among coins within a category
How It Works:
- Choose a category (L1_CHAINS, DEFI, or MEMES)
- Select 12 coins from that category
- Arrange coins strategically on a 4×3 grid
- Place up to 3 power-ups (optional)
- Game ranks coins by actual % price change
- Patterns form based on coin rankings
Key Difference from Coin Grid: No explicit predictions needed—strategy is positioning coins you expect to perform well.
Grid Size: 4×3 (12 coins)
Scoring: Pattern completion bonuses + power-up bonuses (no base points)
Related Terms: Coin Grid, Category, Pattern
MEMES (Category)
Definition: Category of meme-driven cryptocurrencies in Market Grid mode
Coins Included (12 total): Dogecoin (DOGE), Pepe (PEPE), Shiba Inu (SHIB), dogwifhat (WIF), Fartcoin (FART), TRUMP, PENGU, Popcat (POPCAT), Purr (PURR), Melania (MELANIA), AIXBT, MoonDeng (MOONDENG)
Volatility: Highest among all categories Strategy: High-risk, high-volatility plays—GUARD power-up often succeeds here
Related Terms: Category, Market Grid, L1_CHAINS
O
OHLC
Acronym: Open, High, Low, Close Definition: The four key price points that define a candle
Components:
- Open (O): Price at the start of the candle's time interval
- High (H): Highest price reached during the interval
- Low (L): Lowest price reached during the interval
- Close (C): Price at the end of the interval
Prediction Rule:
- If Close > Open → Candle is UP
- If Close < Open → Candle is DOWN
Volatility Calculation: Volatility = |Close - Open| (absolute difference)
Related Terms: Candle, Volatility
P
Pattern
Definition: A geometric formation of correct predictions on the grid that awards bonus points
Available Patterns by Grid Size:
Market Grid (4×3):
- Rows (3 total)
- Columns (4 total)
Coin Grid 24H (6×4):
- Rows (4 total)
- Columns (6 total)
- Squares (15 total)
Coin Grid 4H (4×4):
- Rows (4 total)
- Columns (4 total)
- Diagonals (2 total)
- Four Corners (1 total)
- Squares (9 total)
Coin Grid 1H (4×3):
- Rows (3 total)
- Columns (4 total)
- Squares (6 total)
Key Strategy: A single correct prediction can contribute to multiple patterns simultaneously.
Related Terms: Row, Column, Diagonal, Square
Power-Up
Definition: Strategic abilities you can place on grid cells to earn bonus points
Three Types:
- ATTACK 🗡️: Succeeds on lowest volatility cell
- GUARD 🛡️: Succeeds on highest volatility cell
- RESTORE 🔄: Automatically converts one incorrect prediction to correct
Placement Limit: Up to 3 power-ups per game (one of each type)
Bonus Points: +1,000 points per successful power-up
Strategy: Place power-ups on cells within multiple patterns to maximize impact.
Related Terms: ATTACK, GUARD, RESTORE
Prediction
Definition: Your forecast for a candle's directional movement in Coin Grid mode
Two Options:
- UP: Predicting Close > Open
- DOWN: Predicting Close < Open
Accuracy Scoring (Coin Grid only):
- 24H Grid: +25 points per correct prediction
- 4H Grid: +50 points per correct prediction
- 1H Grid: +75 points per correct prediction
Note: Market Grid has no predictions—coin rankings determine outcomes.
Related Terms: UP Prediction, DOWN Prediction, Candle
R
RESTORE (Power-Up)
Type: Recovery power-up Effect: Automatically converts one incorrect prediction to correct, awards +1,000 bonus points Success Condition: Always succeeds (if there's an incorrect prediction on that cell) Strategy: Place on pattern-critical cells where you're uncertain—acts as insurance Icon: 🔄
Key Difference: Unlike ATTACK and GUARD, RESTORE always succeeds (assuming the prediction was incorrect).
Example: If you place RESTORE on a cell that would complete a diagonal, and that prediction is wrong, RESTORE converts it to correct, completing the diagonal (+8,000 points) plus RESTORE bonus (+1,000 points) = +9,000 points from one power-up!
Related Terms: Power-Up, Pattern
Results Screen
Definition: The final game screen displaying your score breakdown after settlement
Components Displayed:
- Base Points (Coin Grid only): Sum of correct prediction points
- Pattern Scores: Each completed pattern with point values
- Power-Up Scores: Success/failure status of each power-up
- Total Score: Sum of all score components
Visual Indicators:
- ✅ Green cells: Correct predictions
- ❌ Red cells: Incorrect predictions
- Pattern highlights: Completed formations
- Power-up icons: Success (green) / Failure (red)
Related Terms: Scoring, Wait State
Row
Definition: A horizontal line pattern on the grid
Row Definitions:
- 4×3 grids: 3 rows of 4 cells each
- 4×4 grids: 4 rows of 4 cells each
- 6×4 grids: 4 rows of 6 cells each
Scoring by Grid Size:
- Market Grid 4×3: Full row (4 correct) = 4,000 points | Partial (3) = 800 points
- Coin Grid 24H (6×4): Full row (6 correct) = 12,000 points | (5) = 4,000 | (4) = 1,000
- Coin Grid 4H (4×4): Full row (4 correct) = 5,000 points | Partial (3) = 1,000 points
- Coin Grid 1H (4×3): Full row (4 correct) = 4,000 points | Partial (3) = 800 points
Strategy Note: Rows are generally the highest-value patterns (except 4H diagonals).
Example: In a 4×4 grid, Row 1 consists of cells [0, 1, 2, 3].
Related Terms: Column, Pattern
S
Scoring
Definition: The point calculation system that determines your final game result
Three Scoring Components:
- Base Points (Coin Grid only): Points per correct prediction
- Pattern Bonuses: Points for completed geometric formations
- Power-Up Bonuses: +1,000 points per successful power-up
Complete Scoring Tables: See Scoring Guide for detailed breakdowns.
Key Insight: Pattern bonuses are worth 40-160× more than base points—prioritize pattern completion.
Related Terms: Pattern, Base Points, Power-Up
Square
Definition: A 2×2 block pattern of correct predictions
Availability: Coin Grid 24H, 4H, and 1H modes (not available in Market Grid)
Square Positions by Grid Size:
- 6×4 Grid (24H): 15 possible squares
- 4×4 Grid (4H): 9 possible squares
- 4×3 Grid (1H): 6 possible squares
Scoring:
- 24H Grid: Square (4 correct) = 3,500 points
- 4H Grid: Square (4 correct) = 3,000 points
- 1H Grid: Square (4 correct) = 2,500 points
Example: In a 4×4 grid, the top-left square consists of cells [0, 1, 4, 5].
Related Terms: Pattern
Subtype
Definition: Another term for Category in Market Grid mode
Three Subtypes:
- L1_CHAINS: Layer-1 blockchains
- DEFI: Decentralized finance tokens
- MEMES: Meme-driven cryptocurrencies
Related Terms: Category, Market Grid
T
Time Range
Definition: The duration and candle interval for Coin Grid games
Three Options:
| Time Range | Total Duration | Candles | Interval | Grid Size | Base Points |
|---|---|---|---|---|---|
| 24H | 24 hours | 24 | 1 hour | 6×4 | +25 each |
| 4H | 4 hours | 16 | 15 minutes | 4×4 | +50 each |
| 1H | 1 hour | 12 | 5 minutes | 4×3 | +75 each |
Selection Strategy:
- 24H: Easier predictions, more pattern opportunities, longer wait time
- 4H: Balanced difficulty, access to diagonals, optimal risk-reward
- 1H: Hardest predictions, highest per-prediction points, fastest results
Related Terms: Coin Grid, Candle
U
UP Prediction
Definition: A prediction that a candle will close higher than it opened
Rule: Close > Open
Example: If a candle opens at $50,000 and you predict UP, you're predicting the close will be above $50,000 (e.g., $50,200).
Related Terms: DOWN Prediction, Candle, Prediction
V
Volatility
Definition: The magnitude of price movement for a coin or candle
Calculation: Volatility = |Close - Open| (absolute price difference)
Importance: Determines ATTACK and GUARD power-up success
Power-Up Mechanics:
- Lowest Volatility → ATTACK succeeds
- Highest Volatility → GUARD succeeds
Example:
- Candle 1: Opens at $50,000, closes at $50,500 → Volatility = $500
- Candle 2: Opens at $50,000, closes at $49,200 → Volatility = $800
- If GUARD is placed on Candle 2 and no other candle has higher volatility, GUARD succeeds.
Related Terms: ATTACK, GUARD, OHLC
W
Wait State
Definition: The game state after starting where the game settles based on real market data
Duration:
- Market Grid: Until end of current market period
- Coin Grid 24H: 24 hours
- Coin Grid 4H: 4 hours
- Coin Grid 1H: 1 hour
What Happens:
- Game fetches real-time price data from market feeds
- Market Grid: Ranks coins by % price change
- Coin Grid: Settles each candle's UP/DOWN outcome
- Determines pattern completions and power-up success
Note: You cannot modify predictions or power-ups during Wait State.
Related Terms: Results Screen
Quick Reference: Scoring Tables
Market Grid (4×3) Scoring
| Pattern | Requirement | Points |
|---|---|---|
| Full Row | 4 correct | 4,000 |
| Partial Row | 3 correct | 800 |
| Full Column | 3 correct | 3,000 |
| ATTACK Success | Lowest volatility | +1,000 |
| GUARD Success | Highest volatility | +1,000 |
| RESTORE Success | Converts incorrect | +1,000 |
Coin Grid 24H (6×4) Scoring
| Component | Requirement | Points |
|---|---|---|
| Base | Correct prediction | +25 |
| Full Row | 6 correct | 12,000 |
| Row (5) | 5 correct | 4,000 |
| Row (4) | 4 correct | 1,000 |
| Full Column | 4 correct | 6,000 |
| Column (3) | 3 correct | 1,200 |
| Square (2×2) | 4 correct | 3,500 |
| Power-Up Success | Condition met | +1,000 |
Coin Grid 4H (4×4) Scoring
| Component | Requirement | Points |
|---|---|---|
| Base | Correct prediction | +50 |
| Row/Column | 4 correct | 5,000 |
| Row/Column (3) | 3 correct | 1,000 |
| Diagonal | 4 correct | 8,000 🔥 |
| Diagonal (3) | 3 correct | 1,500 |
| Four Corners | 4 correct | 4,000 |
| Square (2×2) | 4 correct | 3,000 |
| Power-Up Success | Condition met | +1,000 |
Coin Grid 1H (4×3) Scoring
| Component | Requirement | Points |
|---|---|---|
| Base | Correct prediction | +75 |
| Full Row | 4 correct | 4,000 |
| Partial Row | 3 correct | 800 |
| Full Column | 3 correct | 3,000 |
| Square (2×2) | 4 correct | 2,500 |
| Power-Up Success | Condition met | +1,000 |
Related Documentation
- Overview - Game introduction
- How to Play - Step-by-step guide
- Market Grid Rules - Detailed Market Grid mechanics
- Coin Grid Rules - Detailed Coin Grid mechanics
- Pattern Guide - Complete pattern catalog
- Power-Up Strategy - Advanced power-up tactics
- Scoring Reference - Complete scoring calculations
Last Updated: 2025-10-28 Game Version: MVP v1.0